My name is Dariusz Drobnica. I'm a Poland based 3D Artist and Developer, specializing in modeling, digital sculpting, texturing and procedural 3D content creation.
I offer a variety of 3D art services and creative solutions for Video Games, Film, and 3D Print, with a primary focus on low poly and high poly modeling, sculpting, texturing, both organic and hard surface forms, in various styles and genres (characters, clothing, furnitures, sculptures, weapons, vehicles and environment props).
With more than a decade of professional production experience for the video game industry, I have worked with a wide range of clients and on many AAA video game titles, such as Lone Echo, The Order: 1886, Kinect Disneyland Adventures or Kinectimals. Be sure to check out the portfolio section on the website to see some examples of the work done for various clients. I provide both high quality AAA assets that are tailored to desktop/console as well as lower spec mobile devices.
I'm also owner of Polyvektor - 3D Art Production Studio dedicated to providing high quality products for Unity Asset Store and Unreal Marketplace, specializing in the development and production of 3D real-time content for any virtual environment.
My mission is producing high quality 3D artwork for both individual clients, companies as well as 3D model stores.
If you have any questions, work/service inquiries or concerns regarding the product, please feel free to contact me on e-mail, and don't hesitate to get in touch via:
My goal is to provide the highest quality services at a competitive rate, for both individual clients as well as companies.
I offer a wide variety of 3D Art services, including low poly and high poly modeling, sculpting, texturing, both organic and hard surface forms, in various styles and genres (characters, clothing, furnitures, sculptures, weapons, vehicles and environment props). Check out the portfolio section to see what I can do for you.
Services:
High poly organic and hard surface modeling/sculpting
Low poly organic and hard surface modeling
Stylized and photo realistic texturing, efficient UV mapping, normal map baking and (PBR) physically based maps creation
Game ready assets for the Unity and Unreal game engine
3D Concepting
On-time deliverables
If you are interested in hiring Polyvektor for your next 3D project or any outsource 3D work, feel free to contact me or request a quote below.
Request a quoteLone Echo II (2021), Ready at Dawn Studios, Oculus Studios - PC, Oculus Rift
Modeled various environment props based on concept arts, including high poly modeling/sculpting, low poly modeling, UV mapping and normal, curvature, ao etc. maps baking
Baldur’s Gate 3 (2019), Larian Studios
Designed, modeled and textured various modular props, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking, texturing
Lone Echo (2017), Ready at Dawn Studios, Oculus Studios - PC, Oculus Rift
Modeled various environment props based on concept arts, including high poly modeling/sculpting, low poly modeling, UV mapping and normal, curvature, ao etc. maps baking
The Order: 1886 (2014), Ready at Dawn Studios, Sony Computer Entertainment of America - PS4
Modeled various environment props based on photo references and concept arts, including high poly modeling/sculpting, low poly modeling, UV mapping, and normal, curvature, ao etc. maps baking
Learn with Unity : Robot Lab, Stealth (2013), Unity Technologies ApS
Modeled and textured various props based on concepts provided by Unity, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking
Unannounced Title (2012), Frontier Developments
NDA
Kinect Disneyland Adventures (2011), Frontier Developments, Microsoft Game Studios - Xbox 360
Modeled and textured various game ready environment props based on photo references, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking, creating LODs
Kinectimals (2010), Frontier Developments, Microsoft Game Studios - Xbox 360
Modeled and textured different game ready environment props based on concepts provided by the studio, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking, creating LODs
The Outsider (Unpublished), Frontier Developments - PS3, Xbox 360
Modeled and textured various game ready environment props, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking, creating LODs and collision objects
Thrillville: Off the Rails (2007), Frontier Developments, LucasArts - Wii, PS2, PSP, PC, Nintendo DS, Xbox 360
Modeled and textured various characters and environment props according to specification of the different platforms, including high poly modeling/sculpting, low poly modeling, UV mapping, normal map baking, creating LODs
Thrillville (2006), Frontier Developments, LucasArts - PS2, PSP, Xbox
Modeled and textured various low poly real-time characters and environment props for in-game use, created LODs
RollerCoaster Tycoon 3: Soaked!(2005), Frontier Developments, Atari Inc. - PC
Modeled, textured, rigged, animated different low poly real-time characters, environment props and flat rides for in-game use, created LODs
RollerCoaster Tycoon 3: Wild! (2005), Frontier Developments, Atari, Inc. - PC
Modeled, textured, rigged, animated different low poly real-time characters, environment props and flat rides for in-game use, created LODs
RollerCoaster Tycoon 3 (2004), Frontier Developments, Atari Inc. - PC
Modeled and textured different low poly real-time characters and environment props for in-game use, created LODs
RollerCoaster Tycoon 2: Time Twister (2003), Frontier Developments, Atari Inc. - PC
Modeled, textured and rendered various high poly characters and environment props for use as pre-rendered assets in the game
RollerCoaster Tycoon 2: Wacky Worlds (2003), Frontier Developments, Atari Inc. - PC
Modeled, textured and rendered various high poly characters and environment props for use as pre-rendered assets in the game
Car Tycoon (2001), Vectorcom, Fishtank Interactive - PC
Modeled and textured high poly city buildings for use as pre-rendered assets in the game